diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2021-01-29 13:04:39 -0800 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2021-01-29 13:06:55 -0800 | 
| commit | d7b2016e39cb298a0a105e624ecc7bcf9d7db187 (patch) | |
| tree | 65365fff0125ba6ab8dbedc1e3ff84b7a832fad3 /indra/newview/app_settings/shaders/class1 | |
| parent | 4ae7c00dc4afc85ede2d82d0269a8791f7e07761 (diff) | |
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma space for accurate color reproduction of sun textures
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl | 1 | 
2 files changed, 0 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index 454af2a9bc..b2fa5d8a25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,10 +49,6 @@ void main()      vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);      vec4 c     = mix(sunDiscA, sunDiscB, blend_factor); -    c.rgb = srgb_to_linear(c.rgb); -    c.rgb = clamp(c.rgb, vec3(0), vec3(1)); -    c.rgb = pow(c.rgb, vec3(0.7f)); -      //c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index b9ae7a0226..5a41dc644a 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -51,7 +51,6 @@ void main()  // SL-9806 stars poke through  //    c.a *= sun_fade; -    c.rgb = pow(c.rgb, vec3(0.7f));      c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb);      frag_color = c; | 
