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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-02-23
Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)
Brad Linden
2024-02-23
Fix for deferred avatar eyes shader failing to link on Intel GPU.
Brad Linden
2024-02-23
Fixes for some shader compilation failures on mac.
Brad Linden
2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-08
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-07
secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-05
#677 Add mirror clipping to rigged shaders
RunitaiLinden
2024-02-05
#677 Add clipping to trees and alpha masked blinn-phong
RunitaiLinden
2024-02-02
#677 Fix terrain clipping and tweak hero probe mixing with radiance
RunitaiLinden
2024-02-01
#677 More clipping fixes.
Jonathan "Geenz" Goodman
2024-02-01
Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation
Jonathan "Geenz" Goodman
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2024-02-01
#677 WIP -- fix PBR and avatar mirror clipping.
RunitaiLinden
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
#677 Some clipping WIP
Jonathan "Geenz" Goodman
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-12-14
Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601
RunitaiLinden
2023-12-14
SL-20730 Patch another potential source of NaNs
RunitaiLinden
2023-12-12
Fix for semi-transparent HUDs rendering opaque
Henri Beauchamp
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-17
Fix for SL-19283
Jonathan "Geenz" Goodman
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...
Cosmic Linden
2023-10-13
DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that back
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up
Cosmic Linden
2023-10-13
DRTVWR-592: Fix non-triplanar being slower somehow in some cases.
Cosmic Linden
2023-10-13
DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...
Cosmic Linden
2023-10-13
DRTVWR-592: Implement reduced branching terrain shader
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not...
Cosmic Linden
2023-10-13
DRTVWR-592: Disable (but do not remove) shader debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...
Cosmic Linden
2023-10-13
DRTVWR-592: Remove shader cruft
Cosmic Linden
2023-10-13
DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t...
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix whites...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) More rigorous definition of usage vector for tr...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix removing axial sign flip of normal texture ...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by mult...
Cosmic Linden
2023-10-13
DRTVWR-592: (DEBUG) (broken) Clean up a few debug cases not used for reproduc...
Cosmic Linden
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