Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
point lights and spot lights
|
|
alias, and unused sa
|
|
|
|
|
|
|
|
|
|
|
|
removes need for redundant linear/sRGB conversions.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
|
|
|
|
before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
attachments rendering to depth buffer)
|
|
|
|
|