Age | Commit message (Expand) | Author |
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel a... | Tofu Linden |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-29 | ss reflections tweakage: | Tofu Linden |
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. d... | Tofu Linden |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r... | Dave Parks |
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the wat... | Tofu Linden |
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden |
2010-03-07 | trivial comment typo fix. | Tofu Linden |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last th... | Tofu Linden |
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different fro... | Tofu Linden |
2010-04-07 | tidy up ssreflections comments and structure a bit. | Tofu Linden |
2010-04-06 | extra diffuse sample in ssreflection to decrease aliasing. | Tofu Linden |
2010-04-02 | clean-up transplant | Tofu Linden |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ssr... | Tofu Linden |
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective refl... | Tofu Linden |
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. n... | Tofu Linden |
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel a... | Tofu Linden |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-29 | ss reflections tweakage: | Tofu Linden |
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. d... | Tofu Linden |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r... | Dave Parks |
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the wat... | Tofu Linden |
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden |
2010-03-07 | trivial comment typo fix. | Tofu Linden |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last th... | Tofu Linden |
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different fro... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |