| Age | Commit message (Collapse) | Author | 
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|  | transform so we can store the environment intensity in the blue channel. | 
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|  | map alpha. | 
|  | approximation in light curves.  Fix fresnel math. | 
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|  | remove banding and not break all shiny objects. | 
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|  | Removed materials rendering from the bump draw pool, and reverted it to its previous state. | 
|  | implemented at this point for opaque geometry. | 
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|  | are enabled. | 
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|  | enabled. | 
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|  | enabled. | 
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|  | Shadows enabled. | 
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|  | enabled | 
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|  | terrainF and treeF. | 
|  | errors, and shiny environment map errors due to lack of negative Z) | 
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