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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2024-03-06Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1Jonathan "Geenz" Goodman
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2024-02-26https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...RunitaiLinden
2024-02-23Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)Brad Linden
2024-02-23Fix for deferred avatar eyes shader failing to link on Intel GPU.Brad Linden
2024-02-23Fixes for some shader compilation failures on mac.Brad Linden
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...Cosmic Linden
2024-02-08Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ye...Cosmic Linden
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-01#677 More clipping fixes.Jonathan "Geenz" Goodman
2024-02-01Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelationJonathan "Geenz" Goodman
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-02-01#677 WIP -- fix PBR and avatar mirror clipping.RunitaiLinden
2024-02-01#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)RunitaiLinden
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...RunitaiLinden
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-17Fix for SL-19283Jonathan "Geenz" Goodman
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...Cosmic Linden
2023-10-13DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that backCosmic Linden
2023-10-13DRTVWR-592: Clean upCosmic Linden
2023-10-13DRTVWR-592: Fix non-triplanar being slower somehow in some cases.Cosmic Linden
2023-10-13DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...Cosmic Linden
2023-10-13DRTVWR-592: Implement reduced branching terrain shaderCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not...Cosmic Linden
2023-10-13DRTVWR-592: Disable (but do not remove) shader debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...Cosmic Linden
2023-10-13DRTVWR-592: Remove shader cruftCosmic Linden
2023-10-13DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t...Cosmic Linden