Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-23 | SL-19015 Fix for ugly SSAO | Dave Parks | |
2023-01-23 | SL-19015 Fix gamma correct shader noise parameters (remove banding) | Dave Parks | |
2023-01-20 | SL-19015 Boost brightness of irradiance maps. | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
and fix non-standard gl_Position z values | |||
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | Fix shader syntax error on mac for DRTVWR-559 | Brad Linden | |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman | |
Fixes SL-18484. | |||
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
2022-12-16 | SL-18851 Fix for PBR materials sometimes not casting shadows when they should. | Dave Parks | |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-12-12 | SL-18790 Fix for transparent objects casting shadows when they ought not. | Dave Parks | |
2022-12-09 | SL-18740: Fix texture animations not working for GLTF materials | Cosmic Linden | |
2022-12-05 | SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵ | Dave Parks | |
fixes ultraspace particles). | |||
2022-11-29 | Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden | |
SL-18662 | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-11 | SL-18566 Fix for legacy transparency being opaque under water. | Dave Parks | |
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-26 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-10-21 | SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make ↵ | Dave Parks | |
override messaging LLSD where it ought to be and JSON where it ought to be. | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface ↵ | Dave Parks | |
(revisit for general use later). | |||
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵ | Dave Parks | |
make underWaterF and softenLightF apply water fog in linear space. | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ↵ | Dave Parks | |
and below water | |||
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵ | Dave Parks | |
busted). WIP on reflection probe/PBR driven water shader. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-29 | Fix coding policy failure for DRTVWR-559 | Brad Kittenbrink | |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks | |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-23 | SL-18190 Reduce banding - tweak noise function. | Dave Parks | |
2022-09-23 | SL-18190 Reduce banding - experiment with RGB16F reflection probes | Dave Parks | |
2022-09-23 | SL-18190 Reduce banding. | Dave Parks | |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. |