| Age | Commit message (Collapse) | Author | 
 | 
bit of extra work (in progress).
 | 
 | 
 | 
 | 
 | 
 | 
transform so we can store the environment intensity in the blue channel.
 | 
 | 
 | 
 | 
map alpha.
 | 
 | 
approximation in light curves.  Fix fresnel math.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
remove banding and not break all shiny objects.
 | 
 | 
 | 
 | 
 | 
 | 
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
 | 
 | 
implemented at this point for opaque geometry.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
are enabled.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
enabled.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
enabled.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Shadows enabled.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
enabled
 | 
 | 
 | 
 | 
terrainF and treeF.
 | 
 | 
errors, and shiny environment map errors due to lack of negative Z)
 |