summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Collapse)Author
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵Dave Parks
and fix non-standard gl_Position z values
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-12SL-18790 Fix for transparent objects casting shadows when they ought not.Dave Parks
2022-12-12Merge branch 'main' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-12-05SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵Dave Parks
fixes ultraspace particles).
2022-11-29Fix environment/moonV.glsl attribute usage after DRTVWR-528 mergeBrad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/main' into DRTVWR-528Brad Kittenbrink
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
SL-18662
2022-11-14SL-18637 Reverted material shader changesAndrey Lihatskiy
original fix by Beq Janus
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-11-11SL-18566 Fix for legacy transparency being opaque under water.Dave Parks
2022-11-09Merge remote-tracking branch ↵Andrey Lihatskiy
'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q
2022-11-05[BUG-232834][BUG-232871] Alpha mask is being applied with emissive maskBeq
This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK. If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532. For now, this way works for this specific bug without non-emissive side-effects.
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵Cosmic Linden
approprate texture transforms
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵Dave Parks
specific shadow shader to multiply alpha.
2022-10-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-21SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make ↵Dave Parks
override messaging LLSD where it ought to be and JSON where it ought to be.
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵Dave Parks
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10SL-18190 Use funky distance based error correction only on water surface ↵Dave Parks
(revisit for general use later).
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵Dave Parks
make underWaterF and softenLightF apply water fog in linear space.
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ↵Dave Parks
and below water