Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-21 | SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make ↵ | Dave Parks | |
override messaging LLSD where it ought to be and JSON where it ought to be. | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface ↵ | Dave Parks | |
(revisit for general use later). | |||
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵ | Dave Parks | |
make underWaterF and softenLightF apply water fog in linear space. | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ↵ | Dave Parks | |
and below water | |||
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵ | Dave Parks | |
busted). WIP on reflection probe/PBR driven water shader. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-29 | Fix coding policy failure for DRTVWR-559 | Brad Kittenbrink | |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks | |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-23 | SL-18190 Reduce banding - tweak noise function. | Dave Parks | |
2022-09-23 | SL-18190 Reduce banding - experiment with RGB16F reflection probes | Dave Parks | |
2022-09-23 | SL-18190 Reduce banding. | Dave Parks | |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
precision of reflection probes). Faster radiance and irradiance map generation. | |||
2022-09-20 | SL-18065 Fix bake textures' fetch loop | Andrey Kleshchev | |
2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks | |
2022-09-17 | Fix for overbright and artifacted radiance maps on NVIDIA hardware | Dave Parks | |
2022-09-17 | Fix for crash on NVIDIA hardware | Dave Parks | |
2022-09-17 | Cleanup more unused functions and fix spotLightF (whoops) | Dave Parks | |
2022-09-17 | Fix for spotlights in background not matching foreground. Remove some ↵ | Dave Parks | |
unused functions. | |||
2022-09-17 | Adjust radiance maps to better match Substance | Dave Parks | |
2022-09-17 | Make sure specular highlights from punctual lights don't fall off of ↵ | Dave Parks | |
polished surfaces | |||
2022-09-17 | WIP - Fix for alpha PBR lighting for point lights (spot lights treated as ↵ | Dave Parks | |
point lights for now) | |||
2022-09-17 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-17 | WIP - switch PBR implementations | Dave Parks | |
2022-09-16 | SL-18128 - fix #if !DEPTH_CLAMP in shaders | Howard Stearns | |
2022-09-14 | SL-17701 Fix for crash on AMD WHQL drivers. | Dave Parks | |
2022-09-14 | SL-17701 Per pixel binormal generation on PBR alpha to be consistent with ↵ | Dave Parks | |
PBR opaque. | |||
2022-09-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-13 | SL-17701 WIP -- Correct color space management for base color and emissive ↵ | Dave Parks | |
color factors and textures. Support for double sided alpha blended PBR materials. | |||
2022-09-14 | SL-17701 Fix coding policy | Andrey Kleshchev | |
2022-09-13 | SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass. | Dave Parks | |
2022-09-13 | SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵ | Dave Parks | |
materials | |||
2022-09-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵ | Dave Parks | |
between deferred and alpha passes for sunlight and IBL. | |||
2022-09-13 | SL-17701 - fix typo in shader affecting mac | Howard Stearns | |
2022-09-12 | SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ↵ | Dave Parks | |
in the mesh's original coordinate frame. |