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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz
2013-04-18NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ...Graham Madarasz
2013-04-18Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Simplify ifdefs in alpha shaders for MacGraham Madarasz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-59 new shader changes -> new decrepit shader compiler workaroundsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...Dave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ma...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-02-12For MAINT-576 fix water shader visual issues in non-deferred Review: DavePGraham Madarasz (Graham)
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-07For MAINT-1255 Code Review: DavePGraham Madarasz
2013-02-04Merged with latest viewer-dev-materials.Geenz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-25Linearize light source colors, and a bit of cook torrance fanciness.Geenz