| Age | Commit message (Collapse) | Author | 
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|  | height map into a normal map -- use the GPU instead via a shader.  Also, WTF glFinish? | 
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|  | to reload shaders when toggling FSAA on and off) | 
|  | to reload shaders when toggling FSAA on and off) | 
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|  | some drivers (prune shader tree of unused shaders while we're at it) | 
|  | some drivers (prune shader tree of unused shaders while we're at it) | 
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|  | index debug setting rebuild shaders to use no flow control when set to 1 or lower | 
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|  | deprecation or performance warnings | 
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|  | some reason | 
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|  | shaders disabled. | 
|  | outputs -- no more deprecation warnings on nvidia | 
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|  | are available. | 
|  | using shaders. | 
|  | FSAA is disabled. | 
|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
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|  | Reviewed by davep. | 
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|  | display still doesn't. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | glAlphaFunc when shaders are available).
Reviewed by Leslie | 
|  | (also add some snazzy specular bloom from the sun) | 
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|  | stalls in renderer by never using the fixed function pipeline if shaders are available. |