Age | Commit message (Collapse) | Author |
|
viewer
FIXED
|
|
unless basic shaders are also disabled.
|
|
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
|
|
|
|
|
|
|
|
shaders
|
|
|
|
|
|
|
|
software skinning.
|
|
object has a legacy bump set.)
|
|
|
|
object has a legacy bump set.)
|
|
|
|
|
|
|
|
for less glossy projector reflections.
This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
|
|
|
|
: fix in shader (mul texcoord to tex matrix), array's optimization
|
|
|
|
|
|
This brings projector reflections more in line with the originally intended behavior of environment reflections.
|
|
|
|
|
|
|
|
attachments when worn from inventory.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
skinning enabled and ALM disabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bear)
|
|
|
|
Up bone cap to 64 for rigged meshes.
|
|
|
|
|
|
|
|
|
|
|