| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵ | Graham Linden | |
| to WL). Remove all refs to now unused calcFragAtmospherics. | |||
| 2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
| 2018-11-19 | SL-10032 | Graham Linden | |
| Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders. | |||
| 2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
| 2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
| Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
| 2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵ | Graham Linden | |
| lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). | |||
| 2018-10-30 | SL-9966 | Graham Linden | |
| Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0). | |||
| 2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
| 2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
| 2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
| 2011-08-17 | add proper copyright and license headers | Oz Linden | |
| 2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
| texture rendering based on available hardware. | |||
| 2010-10-06 | ATI compatibility pass | Dave Parks | |
| 2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
| See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
| 2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
| windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
