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|  | are enabled. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | some drivers (prune shader tree of unused shaders while we're at it) | 
|  | some drivers (prune shader tree of unused shaders while we're at it) | 
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|  | index debug setting rebuild shaders to use no flow control when set to 1 or lower | 
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|  | some reason | 
|  | outputs -- no more deprecation warnings on nvidia | 
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|  | using shaders. | 
|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | stalls in renderer by never using the fixed function pipeline if shaders are available. | 
|  | texture rendering based on available hardware. | 
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