Age | Commit message (Collapse) | Author |
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could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
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are enabled.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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some drivers (prune shader tree of unused shaders while we're at it)
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some drivers (prune shader tree of unused shaders while we're at it)
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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some reason
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outputs -- no more deprecation warnings on nvidia
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using shaders.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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texture rendering based on available hardware.
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