Age | Commit message (Expand) | Author |
---|---|---|
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2011-10-24 | F ? | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2008-07-09 | Some .glsl files were propset svn:executable | Brian McGroarty |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |