Age | Commit message (Expand) | Author |
---|---|---|
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |