Age | Commit message (Expand) | Author |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |