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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lighting
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lightFuncV.glsl
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Author
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink