Age | Commit message (Expand) | Author |
---|---|---|
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |