Age | Commit message (Expand) | Author |
---|---|---|
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat... | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-18 | This should take care of alpha blended full bright objects and gamma correction. | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |