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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lightAlphaMaskF.glsl
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Author
2020-06-29
SL-9632 Fix Haze effecting HUD objects
Ptolemy
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-09-25
SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ...
ruslantproductengine
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-08-15
NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob...
Graham Linden
2013-05-30
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks