Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵ | Dave Parks | |
a parameter. | |||
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks | |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵ | Dave Parks | |
render targets not getting allocated when needed. | |||
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵ | Dave Parks | |
display still doesn't. | |||
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks | |
2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
2007-01-02 | Print done when done. | James Cook | |