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This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
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This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
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LF, and trim trailing whitespaces as needed
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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