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authormobserveur <mobserveur@gmail.com>2025-09-08 17:26:53 +0200
committermobserveur <mobserveur@gmail.com>2025-09-08 17:26:53 +0200
commitccf0114f36968d6cf6dfb11e1c5a035406314924 (patch)
tree50edc786a62ee0b1e2aa6bf06251b655806123f3 /indra/newview/app_settings/shaders/class1/interface/uiF.glsl
parent7f0c81918575d3f05e4eadc160b600eaa8b383d1 (diff)
Optimisations and experimental HDR display support on mac
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/uiF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 83fe1c505f..42cc333829 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -27,10 +27,12 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
+uniform float mpHDRBoost = 1.0;
+
in vec2 vary_texcoord0;
in vec4 vertex_color;
void main()
{
- frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
+ frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy);
}