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author | mobserveur <mobserveur@gmail.com> | 2025-09-08 17:26:53 +0200 |
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committer | mobserveur <mobserveur@gmail.com> | 2025-09-08 17:26:53 +0200 |
commit | ccf0114f36968d6cf6dfb11e1c5a035406314924 (patch) | |
tree | 50edc786a62ee0b1e2aa6bf06251b655806123f3 /indra/newview/app_settings/shaders/class1/interface/uiF.glsl | |
parent | 7f0c81918575d3f05e4eadc160b600eaa8b383d1 (diff) |
Optimisations and experimental HDR display support on mac
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/uiF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/uiF.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 83fe1c505f..42cc333829 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -27,10 +27,12 @@ out vec4 frag_color; uniform sampler2D diffuseMap; +uniform float mpHDRBoost = 1.0; + in vec2 vary_texcoord0; in vec4 vertex_color; void main() { - frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy); + frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy); } |