| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
| Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
| 2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks | |
| 2022-09-01 | Use an SRGB buffer for initial reflection map capture for proper linear sampling | Rye Mutt | |
| Fix irradiance gen up vector to be properly normalized | |||
| 2022-06-22 | SL-17600 Cubemap filter tuning. | Dave Parks | |
| 2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
