diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
commit | 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch) | |
tree | 98e3c28316a892512ecf26661a564c8a81832a39 /indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl | |
parent | 2b28fecf4893e103e99328e5b4a13c607498396d (diff) |
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl index 63e2fce40f..b633813819 100644 --- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl @@ -177,10 +177,10 @@ float computeLod(float pdf) return lod; } -vec3 filterColor(vec3 N) +vec4 filterColor(vec3 N) { //return textureLod(uCubeMap, N, 3.0).rgb; - vec3 color = vec3(0.f); + vec4 color = vec4(0.f); float weight = 0.0f; for(int i = 0; i < u_sampleCount; ++i) @@ -198,7 +198,7 @@ vec3 filterColor(vec3 N) lod = clamp(lod, 0, 7); // sample lambertian at a lower resolution to avoid fireflies - vec3 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod).rgb; + vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod); color += lambertian; } @@ -212,16 +212,16 @@ vec3 filterColor(vec3 N) color /= float(u_sampleCount); } - return color.rgb ; + return color; } // entry point void main() { - vec3 color = vec3(0); + vec4 color = vec4(0); color = filterColor(vary_dir); - frag_color = vec4(color,1.0); + frag_color = color; } |