| Age | Commit message (Collapse) | Author | 
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viewer
FIXED
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for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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render targets not getting allocated when needed.
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outputs -- no more deprecation warnings on nvidia
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses.
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