diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-07 12:34:05 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-07 12:34:05 -0600 |
commit | a6e40e6e02600cb47299dc9903400720786f72f0 (patch) | |
tree | 2118cfa7cf57465e41aab13c97778ed1939995ed /indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | |
parent | 0a43fdd07e3b084ce230086c032ccef79f1df429 (diff) |
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 7136d412ea..c66a6e5b48 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -29,17 +29,14 @@ out vec4 gl_FragColor; #endif -uniform sampler2D glowMap; -uniform sampler2DRect screenMap; +uniform sampler2DRect diffuseRect; uniform vec2 screen_res; VARYING vec2 vary_tc; void main() { - vec3 col = texture2D(glowMap, vary_tc).rgb + - texture2DRect(screenMap, vary_tc*screen_res).rgb; - + vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } |