| Age | Commit message (Collapse) | Author | 
|---|
|  | viewer
FIXED | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  | render targets not getting allocated when needed. | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. |