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path: root/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
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2024-10-12Revert "Rename uniform vec4 color to color4"secretfoxtail
This reverts commit a42a77f0aacf5878f29edafc42b8b230dc290bb6.
2024-10-01Rename uniform vec4 color to color4Erik Kundiman
to avoid name clash with the uniform vec3 color somewhere else. I've tested this and everything seemed okay. Just revert this if it causes trouble.
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵Dave Parks
display still doesn't.