Age | Commit message (Collapse) | Author |
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LF, and trim trailing whitespaces as needed
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
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material instead of mMaterial
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using shaders.
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Reviewed by davep.
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texture rendering based on available hardware.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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QAR-389
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windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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