summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2018-11-12 15:54:53 -0800
committerGraham Linden <graham@lindenlab.com>2018-11-12 15:54:53 -0800
commita49e2b604e6b505e083e24b10e39053196d917c1 (patch)
tree931c403bcc66f9831b595b1aeb54534e5a5eff4a /indra/newview/app_settings/shaders/class1/environment/waterV.glsl
parentbdf4442e216273bb32eeb607857efdad2336ee81 (diff)
SL-10044 SL-10045
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/waterV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterV.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index 352cea7aaa..1fe98a9575 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -31,8 +31,8 @@ ATTRIBUTE vec3 position;
void calcAtmospherics(vec3 inPositionEye);
-uniform vec2 d1;
-uniform vec2 d2;
+uniform vec2 waveDir1;
+uniform vec2 waveDir2;
uniform float time;
uniform vec3 eyeVec;
uniform float waterHeight;
@@ -86,10 +86,10 @@ void main()
//pass wave parameters to pixel shader
- vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
+ vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
//get two normal map (detail map) texture coordinates
- littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13;
- littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1;
+ littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13;
+ littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;
view.w = bigWave.y;
refCoord.w = bigWave.x;