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path: root/indra/newview/app_settings/shaders/class1/deferred
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2013-04-20Fixup merge with vwr-dev-matGraham Madarasz
2013-04-20Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19Fix forward decl to match changed func def and clear defines between shader ↵Graham Madarasz
compiles for ifdef sanity
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz
2013-04-18NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ↵Graham Madarasz
mobile geforce macs
2013-04-18Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Simplify ifdefs in alpha shaders for MacGraham Madarasz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-59 new shader changes -> new decrepit shader compiler workaroundsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵Dave Parks
distance falloff is still soft
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ↵Geenz
map alpha.