diff options
| author | Graham Madarasz <graham@lindenlab.com> | 2013-04-17 09:05:40 -0700 | 
|---|---|---|
| committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-17 09:05:40 -0700 | 
| commit | e40bcc4e16c8baeb3945e89c5d035d89416896e3 (patch) | |
| tree | 33da94bd7e8c99f8bce20591efd55ebd28fcd6ba /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 119c0a35f15d0f82ebf99507300357609769520b (diff) | |
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix breakage in shaders from Mac changes
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 9 | 
1 files changed, 4 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 8c9fe95590..e8cbf318a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -136,8 +136,7 @@ void main()  	float vertex_color_alpha = vertex_color.a;  #endif -	vec3 normal = vary_norm; -	normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1; +	vec3 normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;  	normal = vec3(dot(normal.xyz, vary_rotation[0]),  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); @@ -152,10 +151,10 @@ void main()  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); -	col = vec3(0,0,0); +	col = vec4(0,0,0,0);     #define LIGHT_LOOP(i) \ -	col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1)  	LIGHT_LOOP(2) @@ -165,7 +164,7 @@ void main()  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) -	color.rgb += diff.rgb * vary_pointlight_col * col; +	color.rgb += diff.rgb * vary_pointlight_col * col.rgb;  	frag_color = color;  } | 
