Age | Commit message (Collapse) | Author |
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# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
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original fix by Beq Janus
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'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q
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This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK.
If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532.
For now, this way works for this specific bug without non-emissive side-effects.
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# Conflicts:
# indra/newview/llnetmap.cpp
# indra/newview/llnetmap.h
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shader and remove redundant and slow class2 version.
# Conflicts:
# indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
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attachments rendering to depth buffer)
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removal of glow-only rigged meshes from depth buffer.
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textures
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space for accurate color reproduction of sun textures
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dim in EEP
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Removed some potential div-by-0 NaNs and a mangled clamp.
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SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
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Cloud Image and direction to match Cloud Scroll
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Cloud Image and direction to match Cloud Scroll
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water Fresnel
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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