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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2024-05-15
#1267 Fix for alpha cutoff of zero and base color factor alpha of zero making...
Dave Parks
2024-05-15
secondlife/viewer#1474: Remove small texture offset from PBR terrain
Cosmic Linden
2024-04-30
Fix for black moon. (#1369)
RunitaiLinden
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-03-28
#731 Fix for divide by zero when haze density set to zero (#1085)
RunitaiLinden
2024-03-28
#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
RunitaiLinden
2024-03-13
#975 Add RenderHDRISplitScreen debug setting (#976)
RunitaiLinden
2024-03-12
#965 Fix for EEP skies being too bright
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2024-03-06
#681 Add probe blending for mirrors.
Jonathan "Geenz" Goodman
2024-02-23
Fix for deferred avatar eyes shader failing to link on Intel GPU.
Brad Linden
2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-08
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-07
secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
2024-02-05
#677 Add mirror clipping to rigged shaders
RunitaiLinden
2024-02-05
#677 Add clipping to trees and alpha masked blinn-phong
RunitaiLinden
2024-02-02
#677 Fix terrain clipping and tweak hero probe mixing with radiance
RunitaiLinden
2024-02-01
#677 More clipping fixes.
Jonathan "Geenz" Goodman
2024-02-01
#677 WIP -- fix PBR and avatar mirror clipping.
RunitaiLinden
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
#677 Some clipping WIP
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-12-14
Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601
RunitaiLinden
2023-12-14
SL-20730 Patch another potential source of NaNs
RunitaiLinden
2023-12-12
Fix for semi-transparent HUDs rendering opaque
Henri Beauchamp
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-17
Fix for SL-19283
Jonathan "Geenz" Goodman
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...
Cosmic Linden
2023-10-13
DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that back
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up
Cosmic Linden
2023-10-13
DRTVWR-592: Fix non-triplanar being slower somehow in some cases.
Cosmic Linden
2023-10-13
DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...
Cosmic Linden
2023-10-13
DRTVWR-592: Implement reduced branching terrain shader
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. Not...
Cosmic Linden
2023-10-13
DRTVWR-592: Disable (but do not remove) shader debug
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar m...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...
Cosmic Linden
2023-10-13
DRTVWR-592: Remove shader cruft
Cosmic Linden
2023-10-13
DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t...
Cosmic Linden
2023-10-13
DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix whites...
Cosmic Linden
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