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2022-12-12Merge branch 'main' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp
2022-11-14SL-18637 Reverted material shader changesAndrey Lihatskiy
original fix by Beq Janus
2022-11-09Merge remote-tracking branch ↵Andrey Lihatskiy
'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q
2022-11-05[BUG-232834][BUG-232871] Alpha mask is being applied with emissive maskBeq
This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK. If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532. For now, this way works for this specific bug without non-emissive side-effects.
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h
2022-10-01SL-14696 SL-13629 Re-add gradation fix after merging a contributionAndrey Kleshchev
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ↵Rye Mutt
shader and remove redundant and slow class2 version. # Conflicts: # indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-04-11SL-17173 Impostor quality pass.Dave Parks
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2021-12-15SL-16489 Fix for rigged attachment glow showing up near origin.Runitai Linden
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-14895, restore previous post-deferred alpha behaviorDave Houlton
2021-01-29SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma ↵Ptolemy
space for accurate color reproduction of sun textures
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵Ptolemy
dim in EEP
2021-01-07SL-14035 revert incorrect removal of glarePtolemy
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-14SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-29SL-9632 Add note that shiny HUD objects will be fullbrightPtolemy
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-18SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-18SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files
2020-06-11SL-13821 shader clean up and formatDave Houlton
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-06-08SL-13821 shader clean up and formatDave Houlton
2020-06-08SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13804: Fix clouds flipped along East/West axis to match texture preview ↵Ptolemy
Cloud Image and direction to match Cloud Scroll
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵Ptolemy
Cloud Image and direction to match Cloud Scroll
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵Dave Houlton
water Fresnel
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/DRTVWR-440
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between ↵Runitai Linden
materialF and fullbrightShinyF
2020-03-20WIP - Make EEP match production.Runitai Linden