Age | Commit message (Expand) | Author |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2020-03-13 | SL-12005 Fix for projectors getting brighter when switching to single light s... | Runitai Linden |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-09-03 | Switch back to texture2dSpecular with a custom falloff dependent upon LOD. | Geenz |
2014-09-03 | Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo... | Geenz |
2014-08-21 | Removal of commented out code. | Geenz |
2014-08-07 | Code cleanup for BUG-6898 | Geenz |
2014-08-07 | Glossy reflections for projectors. | Geenz |
2014-08-06 | Fix for BUG-6895. | Geenz |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-09-09 | Merge viewer-release 3.6.5 Cocoa | Graham Linden |
2013-09-09 | Merge viewer-release | simon |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-07-11 | Merge with latest viewer-release. | Geenz |
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur... | Graham Linden |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-19 | Merge with viewer-release. | Geenz |
2013-06-19 | Point light color (de)correction. | Dave Parks |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred render... | Dave Parks |
2013-06-13 | correct DOS line endings | Oz Linden |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-05-13 | Merged with https://bitbucket.org/lindenlab/viewer-beta | Geenz |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-01 | Fix up specular highlights and gamma correction for projectors. | Dave Parks |
2013-04-30 | Merge vwr-dev-mat again | Graham Madarasz |
2013-04-30 | Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML | Graham Madarasz |
2013-04-29 | Fix any missing color space conversions where appropriate, tweak the sun's in... | Geenz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-19 | NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ... | Dave Parks |
2013-04-18 | Mitigation for light attenuation looking different with gamma correction. As... | Geenz |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |