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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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app_settings
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class1
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deferred
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softenLightF.glsl
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Author
2012-06-13
Merge
Geenz
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-03-27
Tweaked the sun's glow to be less powerful.
Jonathan Goodman
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2011-12-02
SH-1912 Tweak based on QA/resident feedback
Dave Parks
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-09-28
SH-2453 Fix for horizontal line when max altitude set to 0
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-27
SH-1990 Fix for redundantly applying some color scaling to sky and water (als...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-02-10
SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-05-06
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...
Tofu Linden
2010-04-23
Backed out changeset b379d162769e
Tofu Linden
2010-04-23
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred r...
Tofu Linden
2010-04-22
ssreflections: dampen/blur ssreflections rather more.
Tofu Linden
2010-04-21
ssreflections: if we're going to (pretend to) take 4 diffuse samples, then ta...
Tofu Linden
2010-04-16
strengthen the fakey blur in the fakey ssreflections.
Tofu Linden
2010-04-07
tidy up ssreflections comments and structure a bit.
Tofu Linden
2010-04-06
extra diffuse sample in ssreflection to decrease aliasing.
Tofu Linden
2010-04-02
clean-up transplant
Tofu Linden
2010-04-02
ssreflections: perspective reflection for sunlight, planar reflection for ssr...
Tofu Linden
2010-04-02
ssreflections: water reflections strongly imply that the non-perspective refl...
Tofu Linden
2010-04-02
ssreflections: use the minimum of the lighting dp and the appropriateness. n...
Tofu Linden
2010-04-02
ssreflections: reflect sunlight direction for reflection. dunno how I feel a...
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
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