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path: root/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
AgeCommit message (Expand)Author
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13NORSPEC-261 Put back directional ambient.Dave Parks
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...Dave Parks
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman
2012-06-13MergeGeenz
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...Jonathan Goodman
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2011-12-02SH-1912 Tweak based on QA/resident feedbackDave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks