summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
AgeCommit message (Expand)Author
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-11Merge with latest viewer-release.Geenz
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13NORSPEC-261 Put back directional ambient.Dave Parks
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...Dave Parks
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled agai...Geenz
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman