Age | Commit message (Expand) | Author |
2023-06-28 | SL-19842 Sanity clamp sky brightness. | RunitaiLinden |
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ... | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-02 | Fixups after merge for DRTVWR-559 | Brad Linden |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-10-01 | SL-14696 SL-13629 Re-add gradation fix after merging a contribution | Andrey Kleshchev |
2022-09-30 | Port required changes to render rainbows and sun dogs to class1 deferred sky ... | Rye Mutt |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy |
2019-07-23 | SL-11621 | Graham Linden |
2019-06-19 | Sky fixes. | Graham Linden |
2019-06-18 | Fix sky atmospherics in class1 to match class2 and Mid. | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-04-02 | SL-10857 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ... | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to sha... | Graham Linden |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com |
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin... | Graham Linden graham@lindenlab.com |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-04-26 | Merge vwr-dev-mat | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-25 | NORSPEC-106 Fix for emissive mask overriding environment mask. | Dave Parks |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |