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path: root/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
AgeCommit message (Expand)Author
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2023-06-28SL-19842 Sanity clamp sky brightness.RunitaiLinden
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-02Fixups after merge for DRTVWR-559Brad Linden
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-10-01SL-14696 SL-13629 Re-add gradation fix after merging a contributionAndrey Kleshchev
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ...Rye Mutt
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2019-07-23SL-11621Graham Linden
2019-06-19Sky fixes.Graham Linden
2019-06-18Fix sky atmospherics in class1 to match class2 and Mid.Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-04-02SL-10857Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks