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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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app_settings
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class1
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deferred
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postDeferredGammaCorrect.glsl
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Author
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-03-28
#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-28
Fix for mac shader loading failure freeze at startup SL-19668
Brad Linden
2023-04-26
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...
RunitaiLinden
2023-04-21
DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruft
RunitaiLinden
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-06
SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler app...
Dave Parks
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-03-31
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-03-30
DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic expo...
Dave Parks
2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-13
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-13
Make sure the glow combine only happens in the gamma correct shader.
Jonathan "Geenz" Goodman
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...
Dave Parks
2023-02-24
DRTVWR-559 Add controls for tonemapper to advanced preferences.
Dave Parks
2023-02-21
SL-19239 Day after three day quality pass - add ACES tone mapping to address ...
Dave Parks
2023-01-23
SL-19015 Fix gamma correct shader noise parameters (remove banding)
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-09-23
SL-18190 Reduce banding - tweak noise function.
Dave Parks
2022-09-23
SL-18190 Reduce banding - experiment with RGB16F reflection probes
Dave Parks
2022-09-23
SL-18190 Reduce banding.
Dave Parks
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2020-03-04
WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi...
Runitai Linden
2019-07-23
SL-11621
Graham Linden
2019-02-11
SL-10500
Graham Linden
2019-01-08
SL-10305 fix post deferred gamma correction to address ALM mismatch with non-...
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2013-08-05
NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-06-13
correct DOS line endings
Oz Linden
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz