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path: root/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
AgeCommit message (Expand)Author
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-03-28#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)RunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...RunitaiLinden
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-28Fix for mac shader loading failure freeze at startup SL-19668Brad Linden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...RunitaiLinden
2023-04-21DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruftRunitaiLinden
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler app...Dave Parks
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
2023-03-30DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic expo...Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ...Dave Parks
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-09-23SL-18190 Reduce banding - tweak noise function.Dave Parks
2022-09-23SL-18190 Reduce banding - experiment with RGB16F reflection probesDave Parks
2022-09-23SL-18190 Reduce banding.Dave Parks
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi...Runitai Linden
2019-07-23SL-11621Graham Linden
2019-02-11SL-10500Graham Linden
2019-01-08SL-10305 fix post deferred gamma correction to address ALM mismatch with non-...Graham Linden
2018-11-15SL-10066 and SL-10067Graham Linden
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...Graham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz