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for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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render targets not getting allocated when needed.
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but shadows are not.
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to reload shaders when toggling FSAA on and off)
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outputs -- no more deprecation warnings on nvidia
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display still doesn't.
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texture rendering based on available hardware.
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detection.
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global-illumination is not (experimental).
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anti-aliasing.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Self reviewed.
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