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path: root/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
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2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ↵Cosmic Linden
yet used
2023-10-13DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that backCosmic Linden
2023-10-13DRTVWR-592: Clean upCosmic Linden
2023-10-13DRTVWR-592: Fix non-triplanar being slower somehow in some cases.Cosmic Linden
2023-10-13DRTVWR-592: Implement reduced branching terrain shaderCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Add new functions for mixing PBR materials. ↵Cosmic Linden
Not yet used.
2023-10-13DRTVWR-592: Disable (but do not remove) shader debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Fix PBR terrain material mixing and triplanar ↵Cosmic Linden
mapping using wrong mix, causing bright spots
2023-10-13DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR ↵Cosmic Linden
material sampling. Use slightly different alpha ramp to hide unused materials
2023-10-13DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix ↵Cosmic Linden
whitespace
2023-10-13DRTVWR-592: (WIP) (has debug) More rigorous definition of usage vector for ↵Cosmic Linden
triplanar that avoids possible case where 1 = 0.9999, which gets rounded down to 0 on int cast
2023-10-13DRTVWR-592: (WIP) (has debug) Fix removing axial sign flip of normal texture ↵Cosmic Linden
during zero check, add another zero check
2023-10-13DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by ↵Cosmic Linden
multiple texture lookups in a switch..case block
2023-10-13DRTVWR-592: (DEBUG) (broken) Clean up a few debug cases not used for ↵Cosmic Linden
reproducing the bug
2023-10-13DRTVWR-592: (DEBUG) (broken) Strange sampling behavior isolated to ↵Cosmic Linden
switch..case blocks
2023-10-13DRTVWR-592: (DEBUG) (broken) Strange sampling behavior survives weight bypassCosmic Linden
2023-10-13DRTVWR-592: (WIP) CleanupCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Convert colors to linear before triplanar ↵Cosmic Linden
blending. General refactor.
2023-10-13DRTVWR-592: Fix not thresholding texture lookups for non-normal textures. ↵Cosmic Linden
Also decrease threshold to (hopefully) reasonable level
2023-10-13DRTVWR-592: (WIP) Test impact of higher threshold on performance and visualsCosmic Linden
2023-10-13DRTVWR-592: Fix weightsCosmic Linden
2023-10-13DRTVWR-592: Triplanar performance passCosmic Linden
2023-10-13DRTVWR-592: Fix terrain normal sampling in non-triplanar caseCosmic Linden
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal ↵Cosmic Linden
maps for triplanar mapping, minor cleanup
2023-10-13DRTVWR-592: Add test config for triplanar mapping blend strengthCosmic Linden
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or ↵Cosmic Linden
higher, bump feature table
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden