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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:39:40 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:39:40 -0700
commit3e3a3c1c5262e65df3edf27c4e27a6bbc8d49a01 (patch)
tree40e02d540764940aee7b02a86d541f29712edce8 /indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
parentdb4bc52829ec041ca0366069d07e942f0d32aacd (diff)
DRTVWR-592: Fix terrain normal sampling in non-triplanar case
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
index a9155cc629..a89bc6f211 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
@@ -128,7 +128,7 @@ vec4 terrain_texture(sampler2D tex, TerrainCoord terrain_coord)
vec3 terrain_texture_normal(sampler2D tex, TerrainCoord terrain_coord)
{
- return texture(tex, terrain_coord).xyz;
+ return texture(tex, terrain_coord).xyz*2.0-1.0;
}
#endif