Age | Commit message (Collapse) | Author |
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yet used
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disabled
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which version is faster
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material sampling. Use slightly different alpha ramp to hide unused materials
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whitespace
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multiple texture lookups in a switch..case block
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blending. General refactor.
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maps for triplanar mapping, minor cleanup
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higher, bump feature table
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texture repeats currently broken
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featuretable.
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out an emissive texture. Also affects base color and ORM
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doesn't render properly just yet
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shaders, uniforms
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shaders, uniforms
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copy/paste for now. Use same draw pool
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